Louvre  v1.2.1-2
C++ library for Wayland compositors
List of all members | Public Member Functions
LSurfaceView Class Reference

#include <LSurfaceView.h>

View for displaying surfaces. More...

Detailed Description

View for displaying surfaces.

The LSurfaceView class can be used to display client surfaces on a scene. By default, it inherits the damage, input, translucent, and opaque regions, as well as the surface position from the LSurface.

To override any of these properties, you can use these specific methods:

An LSurface can have multiple views, but only views with the primary() property set to true will clear its damage when requestNextFrame() is called and also send LSurface::sendOutputEnterEvent() and LSurface::sendOutputLeaveEvent() to its client. Use the setPrimary() method to set the primary property of a view.

Attention
The view should always be destroyed before its surface.

Public Member Functions

 LSurfaceView (LSurface *surface, LView *parent=nullptr)
 LSurfaceView class constructor. More...
 
 ~LSurfaceView ()
 LSurfaceView class destructor. More...
 
LSurfacesurface () const
 Get the LSurface associated with the view. More...
 
virtual bool primary () const
 Check if the view is a primary view. More...
 
virtual void setPrimary (bool primary)
 Set the view as a primary view. More...
 
virtual bool customPosEnabled () const
 Check if custom position is enabled for the view. More...
 
virtual void enableCustomPos (bool enable)
 Enable or disable custom position for the view. More...
 
virtual bool customInputRegionEnabled () const
 Check if custom input region is enabled for the view. More...
 
virtual void enableCustomInputRegion (bool enabled)
 Enable or disable custom input region for the view. More...
 
void setCustomPos (const LPoint &pos)
 Set a custom position for the view. More...
 
virtual void setCustomPos (Int32 x, Int32 y)
 Set a custom position for the view. More...
 
virtual const LPointcustomPos () const
 Get the custom position set for the view. More...
 
virtual void setCustomInputRegion (const LRegion *region)
 Set a custom input region for the view. More...
 
virtual const LRegioncustomInputRegion () const
 Get the custom input region set for the view. More...
 
virtual void enableCustomTranslucentRegion (bool enabled)
 Enable or disable the custom translucent region for the view. More...
 
virtual bool customTranslucentRegionEnabled () const
 Check if the custom translucent region is enabled for the view. More...
 
virtual void setCustomTranslucentRegion (const LRegion *region)
 Set a custom translucent region for the view. More...
 
const LRectFsrcRect () const
 Gets the source rect of the surface, equivalent to LSurface::srcRect(). More...
 
virtual bool nativeMapped () const override
 Tells whether the view should be rendered. More...
 
virtual const LPointnativePos () const override
 Get the position of the view without any transformations applied. More...
 
virtual const LSizenativeSize () const override
 Get the size of the view without any transformations applied. More...
 
virtual Float32 bufferScale () const override
 Get the scale of the view buffer content. More...
 
virtual void enteredOutput (LOutput *output) override
 Indicate that the view is visible on the given output. More...
 
virtual void leftOutput (LOutput *output) override
 Indicate that the view is no longer visible on the given output. More...
 
virtual const std::vector< LOutput * > & outputs () const override
 Get a vector of output pointers on which the view is currently visible. More...
 
virtual bool isRenderable () const override
 Check if the view is itself renderable. More...
 
virtual void requestNextFrame (LOutput *output) override
 Notify that the view has been rendered on the given output. More...
 
virtual const LRegiondamage () const override
 Get the region within the view rect that needs to be repainted. More...
 
virtual const LRegiontranslucentRegion () const override
 Returns the translucent region within the view rectangle. More...
 
virtual const LRegionopaqueRegion () const override
 Returns the opaque region within the view rectangle. More...
 
virtual const LRegioninputRegion () const override
 Region within the view rect that can receive input events (when the inputEnabled() property is enabled). More...
 
virtual void paintEvent (const PaintEventParams &params) override
 Request to paint a region of the view to the current framebuffer. More...
 
- Public Member Functions inherited from LView
 LView (UInt32 type, LView *parent=nullptr)
 Construct an LView object. More...
 
virtual ~LView ()
 Destructor for the LView class. More...
 
void damageAll ()
 Forces a complete repaint of the view in the next rendering frame. More...
 
LScenescene () const
 Get the scene in which this view is currently embedded. More...
 
LSceneViewparentSceneView () const
 Get the LSceneView in which this view is currently embedded. More...
 
UInt32 type () const
 Get the identifier for the type of view. More...
 
void repaint ()
 Schedule a repaint for all outputs where this view is currently visible. More...
 
LViewparent () const
 Get the parent of the view. More...
 
void setParent (LView *view)
 Set the new parent for the view and insert it at the end of its children list. More...
 
void insertAfter (LView *prev, bool switchParent=true)
 Insert the view after the 'prev' view. More...
 
std::list< LView * > & children () const
 Get the list of child views. More...
 
bool parentOffsetEnabled () const
 Check if the parent's offset is applied to the view position. More...
 
void enableParentOffset (bool enabled)
 Enable or disable the parent's offset for the view position. More...
 
const LPointpos () const
 Get the current position of the view with applied transformations. More...
 
const LSizesize () const
 Get the current size of the view with applied transformations. More...
 
bool clippingEnabled () const
 Check if the view is currently being clipped to the clippingRect() property. More...
 
void enableClipping (bool enabled)
 Enable or disable clipping of the view to the clippingRect() property. More...
 
const LRectclippingRect () const
 Get the current clipping rectangle defined by the clippingRect() property. More...
 
void setClippingRect (const LRect &rect)
 Set the clipping rectangle for the view using the clippingRect() property. More...
 
bool parentClippingEnabled () const
 Check if the view clipping to the current parent view rect is enabled. More...
 
void enableParentClipping (bool enabled)
 Enable or disable clipping of the view to the current parent view rect. More...
 
bool inputEnabled () const
 Check if the view receives pointer and touch events. More...
 
void enableInput (bool enabled)
 Enable or disable pointer and touch events for the view. More...
 
bool scalingEnabled () const
 Check if scaling is enabled for the view's size. More...
 
void enableScaling (bool enabled)
 Enable or disable scaling for the view's size. More...
 
bool parentScalingEnabled () const
 Check if the size and position are scaled by the parent scaling vector. More...
 
void enableParentScaling (bool enabled)
 Enable or disable scaling of the size and position by the parent's scaling vector. More...
 
const LSizeFscalingVector (bool forceIgnoreParent=false) const
 Get the scaling vector for the view's size. More...
 
void setScalingVector (const LSizeF &scalingVector)
 Set the scaling vector for the view's size. More...
 
bool visible () const
 Check if the view is marked as visible. More...
 
void setVisible (bool visible)
 Toggle the view visibility. More...
 
bool mapped () const
 Check if the view should be rendered, taking into consideration several conditions. More...
 
Float32 opacity (bool forceIgnoreParent=false) const
 Get the current view opacity. More...
 
void setOpacity (Float32 opacity)
 Set the view opacity. More...
 
bool parentOpacityEnabled () const
 Check if the view's opacity is multiplied by its parent's opacity. More...
 
void enableParentOpacity (bool enabled)
 Enable or disable the view's opacity being multiplied by its parent's opacity. More...
 
bool forceRequestNextFrameEnabled () const
 Check if the requestNextFrame() is enabled. More...
 
void enableForceRequestNextFrame (bool enabled) const
 Enable or disable the requestNextFrame() to be called always. More...
 
void setBlendFunc (GLenum sRGBFactor, GLenum dRGBFactor, GLenum sAlphaFactor, GLenum dAlphaFactor)
 Set the alpha blending function for the view. More...
 
void enableAutoBlendFunc (bool enabled)
 Enable or disable automatic blend function adjustment. More...
 
bool autoBlendFuncEnabled () const
 Check whether the automatic blend function adjustment is enabled. More...
 
void setColorFactor (Float32 r, Float32 g, Float32 b, Float32 a)
 Set the color factor. More...
 
const LRGBAFcolorFactor ()
 Get the color factor. More...
 
bool pointerIsOver () const
 Checks if the pointer/cursor is inside the view's input region. More...
 
void enableBlockPointer (bool enabled)
 Enable or disable blocking of pointer or touch events to views behind the view's input region. More...
 
bool blockPointerEnabled () const
 Checks if blocking of pointer or touch events to views behind the view's input region is enabled. More...
 
LBox boundingBox () const
 Get the bounding box of the view and all its mapped children. More...
 
virtual void pointerEnterEvent (const LPoint &localPos)
 Handle the pointer enter event within the view. More...
 
virtual void pointerMoveEvent (const LPoint &localPos)
 Handle the pointer move event within the view. More...
 
virtual void pointerLeaveEvent ()
 Handle the pointer leave event within the view. More...
 
virtual void pointerButtonEvent (LPointer::Button button, LPointer::ButtonState state)
 Handle the pointer button event within the view. More...
 
virtual void pointerAxisEvent (Float64 axisX, Float64 axisY, Int32 discreteX, Int32 discreteY, UInt32 source)
 Handle the pointer axis event within the view. More...
 
virtual void keyModifiersEvent (UInt32 depressed, UInt32 latched, UInt32 locked, UInt32 group)
 Handle the key modifiers event within the view. More...
 
virtual void keyEvent (UInt32 keyCode, UInt32 keyState)
 Handle the key event within the view. More...
 
- Public Member Functions inherited from LObject
 LObject ()=default
 Constructor of the LObject class. More...
 
 ~LObject ()
 Destructor of the LObject class. More...
 
std::shared_ptr< const bool > isAlive () const
 Object's liveness status. More...
 

Additional Inherited Members

- Public Types inherited from LView
enum  Type : UInt32
 Types of views included with Louvre. More...
 
- Static Public Member Functions inherited from LObject
static LCompositorcompositor ()
 Quick access to the global compositor instance. More...
 
static LSeatseat ()
 Quick access to the global seat instance. More...
 
static LCursorcursor ()
 Quick access to the global cursor instance. More...
 

Constructor & Destructor Documentation

◆ LSurfaceView()

LSurfaceView ( LSurface surface,
LView parent = nullptr 
)

LSurfaceView class constructor.

Parameters
surfacePointer to the LSurface associated with this view.
parentPointer to the parent LView. Default value is nullptr.

◆ ~LSurfaceView()

LSurfaceView class destructor.

Member Function Documentation

◆ surface()

LSurface * surface ( ) const

Get the LSurface associated with the view.

Returns
Pointer to the LSurface associated with the view.

◆ primary()

bool primary ( ) const
virtual

Check if the view is a primary view.

Only primary views will clear their damage when requestNextFrame() is called. The default value is true.

Returns
True if the view is a primary view, false otherwise.

◆ setPrimary()

void setPrimary ( bool  primary)
virtual

Set the view as a primary view.

Only primary views will clear their damage when requestNextFrame() is called.

Parameters
primaryTrue to set the view as a primary view, false otherwise.

◆ customPosEnabled()

bool customPosEnabled ( ) const
virtual

Check if custom position is enabled for the view.

If enabled, nativePos() will return the position set with setCustomPos() instead of the surface position. The default value is false.

Returns
True if custom position is enabled, false otherwise.

◆ enableCustomPos()

void enableCustomPos ( bool  enable)
virtual

Enable or disable custom position for the view.

If enabled, nativePos() will return the position set with setCustomPos() instead of the surface position.

Parameters
enableTrue to enable custom position, false to disable.

◆ customInputRegionEnabled()

bool customInputRegionEnabled ( ) const
virtual

Check if custom input region is enabled for the view.

If enabled, inputRegion() will return the input region set with setCustomInputRegion() instead of the surface input region. The default value is false.

Returns
True if custom input region is enabled, false otherwise.

◆ enableCustomInputRegion()

void enableCustomInputRegion ( bool  enabled)
virtual

Enable or disable custom input region for the view.

If enabled, inputRegion() will return the input region set with setCustomInputRegion() instead of the surface input region.

Parameters
enabledTrue to enable custom input region, false to disable.

◆ setCustomPos() [1/2]

void setCustomPos ( const LPoint pos)

Set a custom position for the view.

This method allows you to set a custom position for the view, overriding the surface position.

Parameters
posThe custom position as an LPoint object.

◆ setCustomPos() [2/2]

void setCustomPos ( Int32  x,
Int32  y 
)
virtual

Set a custom position for the view.

This method allows you to set a custom position for the view, overriding the surface position.

Parameters
xThe X coordinate of the custom position.
yThe Y coordinate of the custom position.

◆ customPos()

const LPoint & customPos ( ) const
virtual

Get the custom position set for the view.

Returns
The custom position as an LPoint object.

◆ setCustomInputRegion()

void setCustomInputRegion ( const LRegion region)
virtual

Set a custom input region for the view.

This method allows you to set a custom input region for the view, overriding the surface input region.

Parameters
regionPointer to the custom input region as an LRegion object.

◆ customInputRegion()

const LRegion * customInputRegion ( ) const
virtual

Get the custom input region set for the view.

Returns
Pointer to the custom input region as an LRegion object.

◆ enableCustomTranslucentRegion()

void enableCustomTranslucentRegion ( bool  enabled)
virtual

Enable or disable the custom translucent region for the view.

If enabled, the view will use the custom translucent region set with setCustomTranslucentRegion() instead of the surface translucent region.

Parameters
enabledTrue to enable the custom translucent region, false to disable.

◆ customTranslucentRegionEnabled()

bool customTranslucentRegionEnabled ( ) const
virtual

Check if the custom translucent region is enabled for the view.

Returns
True if the custom translucent region is enabled, false otherwise.

◆ setCustomTranslucentRegion()

void setCustomTranslucentRegion ( const LRegion region)
virtual

Set a custom translucent region for the view.

This method allows you to set a custom translucent region for the view, overriding the surface translucent region.

Parameters
regionPointer to the custom translucent region as an LRegion object.

◆ srcRect()

const LRectF & srcRect ( ) const

Gets the source rect of the surface, equivalent to LSurface::srcRect().

◆ nativeMapped()

bool nativeMapped ( ) const
overridevirtual

Tells whether the view should be rendered.

Returns
true if the view should be rendered without considering visible(), otherwise false.

Implements LView.

◆ nativePos()

const LPoint & nativePos ( ) const
overridevirtual

Get the position of the view without any transformations applied.

Must return the position of the view in surface coordinates.

Returns
The position of the view as an LPoint object.

Implements LView.

◆ nativeSize()

const LSize & nativeSize ( ) const
overridevirtual

Get the size of the view without any transformations applied.

Must return the size of the view in surface coordinates.

Returns
The size of the view as an LSize object.

Implements LView.

◆ bufferScale()

Float32 bufferScale ( ) const
overridevirtual

Get the scale of the view buffer content.

This property is primarily used by views that contain a buffer like for example the LSceneView, LSurfaceView and LTextureView types.

Returns
The buffer scale as an Int32 value.

Implements LView.

◆ enteredOutput()

void enteredOutput ( LOutput output)
overridevirtual

Indicate that the view is visible on the given output.

This method is invoked by a LScene when the view's rect intersects an output.

Parameters
outputThe LOutput where the view is visible.

Implements LView.

◆ leftOutput()

void leftOutput ( LOutput output)
overridevirtual

Indicate that the view is no longer visible on the given output.

This method is invoked by a LScene when the view's rect no longer intersects an output.

Parameters
outputThe LOutput from which the view is no longer visible.

Implements LView.

◆ outputs()

const std::vector< LOutput * > & outputs ( ) const
overridevirtual

Get a vector of output pointers on which the view is currently visible.

Must return a vector of output pointers where the view is currently visible. Use the enteredOutput() and leftOutput() methods to update the vector.

Returns
A reference to a vector of LOutput pointers representing the outputs where the view is visible.

Implements LView.

◆ isRenderable()

bool isRenderable ( ) const
overridevirtual

Check if the view is itself renderable.

This property indicates whether the view is capable of rendering its content (check paintEvent()). For example, all view types included in Louvre are renderable, except for LLayerView, which serves as a container for other views but does not produce any output by itself.

Returns
true if the view is renderable; otherwise, false.

Implements LView.

◆ requestNextFrame()

void requestNextFrame ( LOutput output)
overridevirtual

Notify that the view has been rendered on the given output.

This method is called by LScene and should be used to clear the previous view damage or update its content. If forceRequestNextFrameEnabled() is true, this method is always called.

Parameters
outputThe LOutput on which the view is rendered.

Implements LView.

◆ damage()

const LRegion * damage ( ) const
overridevirtual

Get the region within the view rect that needs to be repainted.

The region rects are specified in surface coordinates within the view, without any scaling, clipping, or offset transformations applied. The damage may be cleared after requestNextFrame() is called. If nullptr is returned, the entire view rect will be considered damaged. If the view has no damage, simply pass an empty LRegion (not nullptr).

Returns
A pointer to the LRegion specifying the damaged area within the view, or nullptr if the entire view rect is damaged.

Implements LView.

◆ translucentRegion()

const LRegion * translucentRegion ( ) const
overridevirtual

Returns the translucent region within the view rectangle.


The region rects are specified in surface coordinates within the view, without any scaling, clipping, or offset transformations.
If nullptr is returned, the entire view rect will be considered translucent.

Implements LView.

◆ opaqueRegion()

const LRegion * opaqueRegion ( ) const
overridevirtual

Returns the opaque region within the view rectangle.

The region rects are specified in surface coordinates within the view, without any scaling, clipping, or offset transformations.
If nullptr is returned, the inverse of the translucent region will be considered opaque.

Implements LView.

◆ inputRegion()

const LRegion * inputRegion ( ) const
overridevirtual

Region within the view rect that can receive input events (when the inputEnabled() property is enabled).


The region rects are specified in surface coordinates within the view, without any scaling, clipping, or offset transformations.
If nullptr is returned, the entire view rect will receive input.

Implements LView.

◆ paintEvent()

void paintEvent ( const PaintEventParams params)
overridevirtual

Request to paint a region of the view to the current framebuffer.

This method is used by LSceneView to request the view to paint a specified region on the current framebuffer. The painting is performed using the provided LPainter object.

Note
Alternatively, you have the option to use your own custom OpenGL shaders/program for rendering, in place of the provided LPainter.

Implements LView.