Louvre  v1.2.1-2
C++ library for Wayland compositors
List of all members | Public Member Functions
LSceneView Class Reference

#include <LSceneView.h>

View for rendering other views. More...

Detailed Description

View for rendering other views.

An LSceneView is a unique type of view. Instead of rendering its content directly into an LOutput, it possesses its own framebuffer. This capability allows for advanced blending effects, such as applying masks (check LView::setBlendFunc()).

Unlike other Views, child views of an LSceneView are always clipped to the boundaries of the LSceneView rectangle. LSceneViews can function as children of other views or LSceneViews (just like any other view), but they can also operate independently. For example, you might create an LSceneView, populate it with arranged views, execute the render() function, and then use that output as a texture for other porpuses.

The main view of the LScene class (LScene::mainView()) is a unique LSceneView designed to render its content onto one or more LOutputs instead of using its own framebuffer.

Warning
Use LSceneViews judiciously. When nested within another scene, they are rendered twice: first, the scene renders itself to its framebuffer, and then its parent scene renders that to itself as well or into an LOutput framebuffer.

Public Member Functions

 LSceneView (const LSize &sizeB, Float32 bufferScale, LView *parent=nullptr)
 Construct an LSceneView with a specified buffer size, buffer scale, and optional parent. More...
 
 ~LSceneView ()
 Destructor for the LSceneView. More...
 
const LRGBAFclearColor () const
 Retrieve the clear color of the scene view. More...
 
void setClearColor (Float32 r, Float32 g, Float32 b, Float32 a)
 Set the clear color of the scene view using individual RGBA components. More...
 
void setClearColor (const LRGBAF &color)
 Set the clear color of the scene view using an LRGBAF color. More...
 
void damageAll (LOutput *output)
 Apply damage to all areas of the scene view for a specific output. More...
 
void addDamage (LOutput *output, const LRegion &damage)
 Add specific damage areas to the scene view for a specific output. More...
 
bool isLScene () const
 Check if the view is the main view of an LScene. More...
 
virtual void render (const LRegion *exclude=nullptr)
 Render the scene. More...
 
virtual LTexturetexture (Int32 index=0) const
 Retrieve the texture associated with the view. More...
 
void setPos (const LPoint &pos)
 Set the position of the scene. More...
 
void setPos (Int32 x, Int32 y)
 Set the position of the scene using X and Y coordinates. More...
 
void setSizeB (const LSize &size)
 Set the size of the scene framebuffer. More...
 
void setScale (Float32 scale)
 Set the scale factor for the scene framebuffer. More...
 
virtual bool nativeMapped () const override
 Tells whether the view should be rendered. More...
 
virtual const LPointnativePos () const override
 Get the position of the view without any transformations applied. More...
 
virtual const LSizenativeSize () const override
 Get the size of the view without any transformations applied. More...
 
virtual Float32 bufferScale () const override
 Get the scale of the view buffer content. More...
 
virtual void enteredOutput (LOutput *output) override
 Indicate that the view is visible on the given output. More...
 
virtual void leftOutput (LOutput *output) override
 Indicate that the view is no longer visible on the given output. More...
 
virtual const std::vector< LOutput * > & outputs () const override
 Get a vector of output pointers on which the view is currently visible. More...
 
virtual bool isRenderable () const override
 Check if the view is itself renderable. More...
 
virtual void requestNextFrame (LOutput *output) override
 Notify that the view has been rendered on the given output. More...
 
virtual const LRegiondamage () const override
 Get the region within the view rect that needs to be repainted. More...
 
virtual const LRegiontranslucentRegion () const override
 Returns the translucent region within the view rectangle. More...
 
virtual const LRegionopaqueRegion () const override
 Returns the opaque region within the view rectangle. More...
 
virtual const LRegioninputRegion () const override
 Region within the view rect that can receive input events (when the inputEnabled() property is enabled). More...
 
virtual void paintEvent (const PaintEventParams &params) override
 Request to paint a region of the view to the current framebuffer. More...
 
- Public Member Functions inherited from LView
 LView (UInt32 type, LView *parent=nullptr)
 Construct an LView object. More...
 
virtual ~LView ()
 Destructor for the LView class. More...
 
void damageAll ()
 Forces a complete repaint of the view in the next rendering frame. More...
 
LScenescene () const
 Get the scene in which this view is currently embedded. More...
 
LSceneViewparentSceneView () const
 Get the LSceneView in which this view is currently embedded. More...
 
UInt32 type () const
 Get the identifier for the type of view. More...
 
void repaint ()
 Schedule a repaint for all outputs where this view is currently visible. More...
 
LViewparent () const
 Get the parent of the view. More...
 
void setParent (LView *view)
 Set the new parent for the view and insert it at the end of its children list. More...
 
void insertAfter (LView *prev, bool switchParent=true)
 Insert the view after the 'prev' view. More...
 
std::list< LView * > & children () const
 Get the list of child views. More...
 
bool parentOffsetEnabled () const
 Check if the parent's offset is applied to the view position. More...
 
void enableParentOffset (bool enabled)
 Enable or disable the parent's offset for the view position. More...
 
const LPointpos () const
 Get the current position of the view with applied transformations. More...
 
const LSizesize () const
 Get the current size of the view with applied transformations. More...
 
bool clippingEnabled () const
 Check if the view is currently being clipped to the clippingRect() property. More...
 
void enableClipping (bool enabled)
 Enable or disable clipping of the view to the clippingRect() property. More...
 
const LRectclippingRect () const
 Get the current clipping rectangle defined by the clippingRect() property. More...
 
void setClippingRect (const LRect &rect)
 Set the clipping rectangle for the view using the clippingRect() property. More...
 
bool parentClippingEnabled () const
 Check if the view clipping to the current parent view rect is enabled. More...
 
void enableParentClipping (bool enabled)
 Enable or disable clipping of the view to the current parent view rect. More...
 
bool inputEnabled () const
 Check if the view receives pointer and touch events. More...
 
void enableInput (bool enabled)
 Enable or disable pointer and touch events for the view. More...
 
bool scalingEnabled () const
 Check if scaling is enabled for the view's size. More...
 
void enableScaling (bool enabled)
 Enable or disable scaling for the view's size. More...
 
bool parentScalingEnabled () const
 Check if the size and position are scaled by the parent scaling vector. More...
 
void enableParentScaling (bool enabled)
 Enable or disable scaling of the size and position by the parent's scaling vector. More...
 
const LSizeFscalingVector (bool forceIgnoreParent=false) const
 Get the scaling vector for the view's size. More...
 
void setScalingVector (const LSizeF &scalingVector)
 Set the scaling vector for the view's size. More...
 
bool visible () const
 Check if the view is marked as visible. More...
 
void setVisible (bool visible)
 Toggle the view visibility. More...
 
bool mapped () const
 Check if the view should be rendered, taking into consideration several conditions. More...
 
Float32 opacity (bool forceIgnoreParent=false) const
 Get the current view opacity. More...
 
void setOpacity (Float32 opacity)
 Set the view opacity. More...
 
bool parentOpacityEnabled () const
 Check if the view's opacity is multiplied by its parent's opacity. More...
 
void enableParentOpacity (bool enabled)
 Enable or disable the view's opacity being multiplied by its parent's opacity. More...
 
bool forceRequestNextFrameEnabled () const
 Check if the requestNextFrame() is enabled. More...
 
void enableForceRequestNextFrame (bool enabled) const
 Enable or disable the requestNextFrame() to be called always. More...
 
void setBlendFunc (GLenum sRGBFactor, GLenum dRGBFactor, GLenum sAlphaFactor, GLenum dAlphaFactor)
 Set the alpha blending function for the view. More...
 
void enableAutoBlendFunc (bool enabled)
 Enable or disable automatic blend function adjustment. More...
 
bool autoBlendFuncEnabled () const
 Check whether the automatic blend function adjustment is enabled. More...
 
void setColorFactor (Float32 r, Float32 g, Float32 b, Float32 a)
 Set the color factor. More...
 
const LRGBAFcolorFactor ()
 Get the color factor. More...
 
bool pointerIsOver () const
 Checks if the pointer/cursor is inside the view's input region. More...
 
void enableBlockPointer (bool enabled)
 Enable or disable blocking of pointer or touch events to views behind the view's input region. More...
 
bool blockPointerEnabled () const
 Checks if blocking of pointer or touch events to views behind the view's input region is enabled. More...
 
LBox boundingBox () const
 Get the bounding box of the view and all its mapped children. More...
 
virtual void pointerEnterEvent (const LPoint &localPos)
 Handle the pointer enter event within the view. More...
 
virtual void pointerMoveEvent (const LPoint &localPos)
 Handle the pointer move event within the view. More...
 
virtual void pointerLeaveEvent ()
 Handle the pointer leave event within the view. More...
 
virtual void pointerButtonEvent (LPointer::Button button, LPointer::ButtonState state)
 Handle the pointer button event within the view. More...
 
virtual void pointerAxisEvent (Float64 axisX, Float64 axisY, Int32 discreteX, Int32 discreteY, UInt32 source)
 Handle the pointer axis event within the view. More...
 
virtual void keyModifiersEvent (UInt32 depressed, UInt32 latched, UInt32 locked, UInt32 group)
 Handle the key modifiers event within the view. More...
 
virtual void keyEvent (UInt32 keyCode, UInt32 keyState)
 Handle the key event within the view. More...
 
- Public Member Functions inherited from LObject
 LObject ()=default
 Constructor of the LObject class. More...
 
 ~LObject ()
 Destructor of the LObject class. More...
 
std::shared_ptr< const bool > isAlive () const
 Object's liveness status. More...
 

Additional Inherited Members

- Public Types inherited from LView
enum  Type : UInt32
 Types of views included with Louvre. More...
 
- Static Public Member Functions inherited from LObject
static LCompositorcompositor ()
 Quick access to the global compositor instance. More...
 
static LSeatseat ()
 Quick access to the global seat instance. More...
 
static LCursorcursor ()
 Quick access to the global cursor instance. More...
 

Constructor & Destructor Documentation

◆ LSceneView()

LSceneView ( const LSize sizeB,
Float32  bufferScale,
LView parent = nullptr 
)

Construct an LSceneView with a specified buffer size, buffer scale, and optional parent.

Parameters
sizeBThe size of the framebuffer for the scene view.
bufferScaleThe scale factor applied to the framebuffer.
parentThe parent view that will contain this scene view.

◆ ~LSceneView()

~LSceneView ( )

Destructor for the LSceneView.

Member Function Documentation

◆ clearColor()

const LRGBAF & clearColor ( ) const

Retrieve the clear color of the scene view.

Returns
The clear color in RGBA format.

◆ setClearColor() [1/2]

void setClearColor ( Float32  r,
Float32  g,
Float32  b,
Float32  a 
)

Set the clear color of the scene view using individual RGBA components.

Parameters
rThe red color component (0.0 to 1.0).
gThe green color component (0.0 to 1.0).
bThe blue color component (0.0 to 1.0).
aThe alpha value (0.0 to 1.0).

◆ setClearColor() [2/2]

void setClearColor ( const LRGBAF color)

Set the clear color of the scene view using an LRGBAF color.

Parameters
colorThe clear color in LRGBAF format.

◆ damageAll()

void damageAll ( LOutput output)

Apply damage to all areas of the scene view for a specific output.

Parameters
outputThe output for which to apply damage.

◆ addDamage()

void addDamage ( LOutput output,
const LRegion damage 
)

Add specific damage areas to the scene view for a specific output.

Parameters
outputThe output for which to add damage areas.
damageThe damaged regions to be added.

◆ isLScene()

bool isLScene ( ) const

Check if the view is the main view of an LScene.

Returns
True if it is the maint view of an LScene, false otherwise.

◆ render()

void render ( const LRegion exclude = nullptr)
virtual

Render the scene.

This method initiates rendering for the view, excluding specified regions if provided.

Note
The rendered content can be accessed as a texture using the texture() method.
Parameters
excludeRegions to be excluded from rendering.

◆ texture()

LTexture * texture ( Int32  index = 0) const
virtual

Retrieve the texture associated with the view.

This method returns the texture linked to the view at a specified index.
LSceneViews always have a single texture, with the exception of the main view of an LScene. The main view may possess multiple textures, depending on the current LOutput thread and hardware configuration.

Parameters
indexThe index of the texture to retrieve (default is 0).
Returns
A pointer to the texture associated with the view.

◆ setPos() [1/2]

void setPos ( const LPoint pos)

Set the position of the scene.

Parameters
posThe new position of the scene.

◆ setPos() [2/2]

void setPos ( Int32  x,
Int32  y 
)

Set the position of the scene using X and Y coordinates.

Parameters
xThe X-coordinate of the new position.
yThe Y-coordinate of the new position.

◆ setSizeB()

void setSizeB ( const LSize size)

Set the size of the scene framebuffer.

Warning
Changing the framebuffer size will destroy the current framebuffer and create a new one. Therefore, this operation should not be performed frequently.
Note
Calling this method on the main view of an LScene is a no-op. Instead, use LOutput::setMode() to control the size of the output framebuffer.
Parameters
sizeThe new size of the framebuffer.

◆ setScale()

void setScale ( Float32  scale)

Set the scale factor for the scene framebuffer.

Parameters
scaleThe new scale factor to be applied.

◆ nativeMapped()

bool nativeMapped ( ) const
overridevirtual

Tells whether the view should be rendered.

Returns
true if the view should be rendered without considering visible(), otherwise false.

Implements LView.

◆ nativePos()

const LPoint & nativePos ( ) const
overridevirtual

Get the position of the view without any transformations applied.

Must return the position of the view in surface coordinates.

Returns
The position of the view as an LPoint object.

Implements LView.

◆ nativeSize()

const LSize & nativeSize ( ) const
overridevirtual

Get the size of the view without any transformations applied.

Must return the size of the view in surface coordinates.

Returns
The size of the view as an LSize object.

Implements LView.

◆ bufferScale()

Float32 bufferScale ( ) const
overridevirtual

Get the scale of the view buffer content.

This property is primarily used by views that contain a buffer like for example the LSceneView, LSurfaceView and LTextureView types.

Returns
The buffer scale as an Int32 value.

Implements LView.

◆ enteredOutput()

void enteredOutput ( LOutput output)
overridevirtual

Indicate that the view is visible on the given output.

This method is invoked by a LScene when the view's rect intersects an output.

Parameters
outputThe LOutput where the view is visible.

Implements LView.

◆ leftOutput()

void leftOutput ( LOutput output)
overridevirtual

Indicate that the view is no longer visible on the given output.

This method is invoked by a LScene when the view's rect no longer intersects an output.

Parameters
outputThe LOutput from which the view is no longer visible.

Implements LView.

◆ outputs()

const std::vector< LOutput * > & outputs ( ) const
overridevirtual

Get a vector of output pointers on which the view is currently visible.

Must return a vector of output pointers where the view is currently visible. Use the enteredOutput() and leftOutput() methods to update the vector.

Returns
A reference to a vector of LOutput pointers representing the outputs where the view is visible.

Implements LView.

◆ isRenderable()

bool isRenderable ( ) const
overridevirtual

Check if the view is itself renderable.

This property indicates whether the view is capable of rendering its content (check paintEvent()). For example, all view types included in Louvre are renderable, except for LLayerView, which serves as a container for other views but does not produce any output by itself.

Returns
true if the view is renderable; otherwise, false.

Implements LView.

◆ requestNextFrame()

void requestNextFrame ( LOutput output)
overridevirtual

Notify that the view has been rendered on the given output.

This method is called by LScene and should be used to clear the previous view damage or update its content. If forceRequestNextFrameEnabled() is true, this method is always called.

Parameters
outputThe LOutput on which the view is rendered.

Implements LView.

◆ damage()

const LRegion * damage ( ) const
overridevirtual

Get the region within the view rect that needs to be repainted.

The region rects are specified in surface coordinates within the view, without any scaling, clipping, or offset transformations applied. The damage may be cleared after requestNextFrame() is called. If nullptr is returned, the entire view rect will be considered damaged. If the view has no damage, simply pass an empty LRegion (not nullptr).

Returns
A pointer to the LRegion specifying the damaged area within the view, or nullptr if the entire view rect is damaged.

Implements LView.

◆ translucentRegion()

const LRegion * translucentRegion ( ) const
overridevirtual

Returns the translucent region within the view rectangle.


The region rects are specified in surface coordinates within the view, without any scaling, clipping, or offset transformations.
If nullptr is returned, the entire view rect will be considered translucent.

Implements LView.

◆ opaqueRegion()

const LRegion * opaqueRegion ( ) const
overridevirtual

Returns the opaque region within the view rectangle.

The region rects are specified in surface coordinates within the view, without any scaling, clipping, or offset transformations.
If nullptr is returned, the inverse of the translucent region will be considered opaque.

Implements LView.

◆ inputRegion()

const LRegion * inputRegion ( ) const
overridevirtual

Region within the view rect that can receive input events (when the inputEnabled() property is enabled).


The region rects are specified in surface coordinates within the view, without any scaling, clipping, or offset transformations.
If nullptr is returned, the entire view rect will receive input.

Implements LView.

◆ paintEvent()

void paintEvent ( const PaintEventParams params)
overridevirtual

Request to paint a region of the view to the current framebuffer.

This method is used by LSceneView to request the view to paint a specified region on the current framebuffer. The painting is performed using the provided LPainter object.

Note
Alternatively, you have the option to use your own custom OpenGL shaders/program for rendering, in place of the provided LPainter.

Implements LView.