SRM
v0.10.0-1
Simple Rendering Manager
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Structure representing a mapping between DRM and OpenGL buffer formats. More...
#include <SRMFormat.h>
Data Fields | |
UInt32 | drmFormat |
GLint | glInternalFormat |
GLint | glFormat |
GLint | glType |
UInt8 | hasAlpha |
Structure representing a mapping between DRM and OpenGL buffer formats.
UInt32 SRMGLFormat::drmFormat |
DRM buffer format code.
GLint SRMGLFormat::glInternalFormat |
OpenGL internal texture format.
GLint SRMGLFormat::glFormat |
OpenGL texture format.
GLint SRMGLFormat::glType |
OpenGL texture pixel type.
UInt8 SRMGLFormat::hasAlpha |
Flag indicating whether the format has an alpha channel.