SRM
v0.10.0-1
Simple Rendering Manager
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Structure representing display-specific EGL extensions. More...
#include <SRMEGL.h>
Structure representing display-specific EGL extensions.
UInt8 SRMEGLDeviceExtensions::KHR_image |
UInt8 SRMEGLDeviceExtensions::KHR_image_base |
UInt8 SRMEGLDeviceExtensions::EXT_image_dma_buf_import |
UInt8 SRMEGLDeviceExtensions::EXT_image_dma_buf_import_modifiers |
UInt8 SRMEGLDeviceExtensions::EXT_create_context_robustness |
UInt8 SRMEGLDeviceExtensions::MESA_device_software |
UInt8 SRMEGLDeviceExtensions::KHR_image_pixmap |
UInt8 SRMEGLDeviceExtensions::KHR_gl_texture_2D_image |
UInt8 SRMEGLDeviceExtensions::KHR_gl_renderbuffer_image |
UInt8 SRMEGLDeviceExtensions::EXT_device_drm |
UInt8 SRMEGLDeviceExtensions::EXT_device_drm_render_node |
UInt8 SRMEGLDeviceExtensions::KHR_no_config_context |
UInt8 SRMEGLDeviceExtensions::MESA_configless_context |
UInt8 SRMEGLDeviceExtensions::KHR_surfaceless_context |
UInt8 SRMEGLDeviceExtensions::IMG_context_priority |
UInt8 SRMEGLDeviceExtensions::KHR_fence_sync |
UInt8 SRMEGLDeviceExtensions::KHR_wait_sync |
UInt8 SRMEGLDeviceExtensions::ANDROID_native_fence_sync |