SRM  v0.5.6-1
Simple Rendering Manager
🏠 Simple Rendering Manager

SRM is a C library that simplifies the development of Linux DRM/KMS applications.

The main problem that this library aims to solve is the ability to render on all displays connected to a machine, regardless of whether their are controlled by different GPUs, and share textures between them from a single allocation. This is particularly useful, for example, in Wayland compositors where it is usually necessary to display the graphic buffers of applications on multiple screens at a time.

With SRM, you can focus on the OpenGL ES 2.0 logic of your application. For each available display, you can start a rendering thread that triggers common events like initializeGL(), paintGL(), resizeGL(), pageFlip() and uninitializeGL().

SRM allows you to use multiple GPUs simultaneously and automatically finds the most efficient configuration. It also offers functions for creating OpenGL textures, which are automatically shared among GPUs.